// Microsoft Visual C++ generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// 中文 (台灣) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHT)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_TRADITIONAL
#pragma code_page(950)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE 
BEGIN
    "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
    "#define _AFX_NO_OLE_RESOURCES\r\n"
    "#define _AFX_NO_TRACKER_RESOURCES\r\n"
    "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
    "\r\n"
    "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHT)\r\n"
    "LANGUAGE 4, 1\r\n"
    "#pragma code_page(950)\r\n"
    "#include ""res\\win32mine.rc2""  // 非 Microsoft Visual C++ 編輯過的資源\r\n"
    "#include ""afxres.rc""         // 標準元件\r\n"
    "#include ""afxprint.rc""       // 列印/預覽列印資源\r\n"
    "#endif\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME           ICON                    "res\\win32mine.ico"
IDR_win32mineTYPE       ICON                    "res\\win32mineDoc.ico"

/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

IDR_MAINFRAME           BITMAP                  "res\\Toolbar.bmp"
IDB_888                 BITMAP                  "res\\888.bmp"
IDB_0                   BITMAP                  "res\\0.bmp"
IDB_1                   BITMAP                  "res\\1.bmp"
IDB_2                   BITMAP                  "res\\2.bmp"
IDB_3                   BITMAP                  "res\\3.bmp"
IDB_4                   BITMAP                  "res\\4.bmp"
IDB_5                   BITMAP                  "res\\5.bmp"
IDB_6                   BITMAP                  "res\\6.bmp"
IDB_7                   BITMAP                  "res\\7.bmp"
IDB_8                   BITMAP                  "res\\8.bmp"
IDB_9                   BITMAP                  "res\\9.bmp"
IDB_CELL                BITMAP                  "res\\cell.bmp"
IDB_BLASTEDMINE         BITMAP                  "res\\blastedmine.bmp"
IDB_FLAG                BITMAP                  "res\\flag.bmp"
IDB_FRAWN1              BITMAP                  "res\\frawn1.bmp"
IDB_MINE                BITMAP                  "res\\mine.bmp"
IDB_OC0                 BITMAP                  "res\\oc0.bmp"
IDB_OC1                 BITMAP                  "res\\oc1.bmp"
IDB_OC2                 BITMAP                  "res\\oc2.bmp"
IDB_OC3                 BITMAP                  "res\\oc3.bmp"
IDB_OC4                 BITMAP                  "res\\oc4.bmp"
IDB_OC5                 BITMAP                  "res\\oc5.bmp"
IDB_OC6                 BITMAP                  "res\\oc6.bmp"
IDB_OC7                 BITMAP                  "res\\oc7.bmp"
IDB_OC8                 BITMAP                  "res\\oc8.bmp"
IDB_QMARK               BITMAP                  "res\\qmark.bmp"
IDB_SMILE1              BITMAP                  "res\\smile1.bmp"
IDB_SMILE0              BITMAP                  "res\\smile0.bmp"
IDB_FRAWN0              BITMAP                  "res\\frawn0.bmp"

/////////////////////////////////////////////////////////////////////////////
//
// Toolbar
//

IDR_MAINFRAME TOOLBAR  16, 15
BEGIN
    BUTTON      ID_FILE_NEW
    BUTTON      ID_FILE_OPEN
    BUTTON      ID_FILE_SAVE
    SEPARATOR
    BUTTON      ID_EDIT_CUT
    BUTTON      ID_EDIT_COPY
    BUTTON      ID_EDIT_PASTE
    SEPARATOR
    BUTTON      ID_FILE_PRINT
    BUTTON      ID_APP_ABOUT
END


/////////////////////////////////////////////////////////////////////////////
//
// Menu
//

IDR_MAINFRAME MENU 
BEGIN
    POPUP "遊戲(&G)"
    BEGIN
        MENUITEM "新遊戲(&N)",                     IDM_NEWGAME
        MENUITEM SEPARATOR
        MENUITEM "初級(&B)",                      IDM_BEGINNER
        MENUITEM "中級(&I)",                      IDM_INTERMEDIATE
        MENUITEM "高級(&E)",                      IDM_ADVANCED
        MENUITEM SEPARATOR
        MENUITEM "結束(&X)",                      ID_APP_EXIT
    END
    POPUP "說明(&H)"
    BEGIN
        MENUITEM "關於 win32mine(&A)...",         ID_APP_ABOUT
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//

IDD_ABOUTBOX DIALOGEX 0, 0, 195, 117
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "關於 win32mine"
FONT 9, "MS Shell Dlg", 0, 0, 0x1
BEGIN
    ICON            IDR_MAINFRAME,IDC_STATIC,11,17,20,20
    LTEXT           "win32mine 1.0 版",IDC_STATIC,40,10,119,8,SS_NOPREFIX
    LTEXT           "Copyright (C) 2008",IDC_STATIC,40,25,119,8
    DEFPUSHBUTTON   "確定",IDOK,138,7,50,16,WS_GROUP
    LTEXT           "This is a UI for programming Winmine.",IDC_STATIC,22,45,161,8
    LTEXT           "Pei-yih Ting",IDC_STATIC,22,90,126,11
    LTEXT           "A facade pattern is implemented, including\ran abstract class CActionHandler and an implemented class CGraphicOutput.",IDC_STATIC,22,59,164,30
END


/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,0,0,1
 PRODUCTVERSION 1,0,0,1
 FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x1L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040403b6"
        BEGIN
            VALUE "CompanyName", "TODO: <公司名稱>"
            VALUE "FileDescription", "TODO: <檔案說明>"
            VALUE "FileVersion", "1.0.0.1"
            VALUE "InternalName", "win32mine.exe"
            VALUE "LegalCopyright", "TODO: (c) <公司名稱>.  All rights reserved."
            VALUE "OriginalFilename", "win32mine.exe"
            VALUE "ProductName", "TODO: <產品名稱>"
            VALUE "ProductVersion", "1.0.0.1"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x404, 950
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//

#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO 
BEGIN
    IDD_ABOUTBOX, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 188
        TOPMARGIN, 7
        BOTTOMMARGIN, 110
    END
END
#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// String Table
//

STRINGTABLE 
BEGIN
    IDP_OLE_INIT_FAILED     "OLE 初始化失敗。請確認 OLE 程式庫的版本是否正確。"
END

STRINGTABLE 
BEGIN
    IDR_MAINFRAME           "win32mine\n\nwin32mine\n\n\nwin32mine.Document\nwin32mine.Document"
END

STRINGTABLE 
BEGIN
    AFX_IDS_APP_TITLE       "win32mine"
    AFX_IDS_IDLEMESSAGE     "就緒"
END

STRINGTABLE 
BEGIN
    ID_INDICATOR_EXT        "EXT"
    ID_INDICATOR_CAPS       "CAP"
    ID_INDICATOR_NUM        "NUM"
    ID_INDICATOR_SCRL       "SCRL"
    ID_INDICATOR_OVR        "OVR"
    ID_INDICATOR_REC        "REC"
END

STRINGTABLE 
BEGIN
    ID_FILE_NEW             "建立新文件\n開新檔案"
    ID_FILE_OPEN            "開啟現有文件\n開啟舊檔"
    ID_FILE_CLOSE           "關閉使用中文件\n關閉檔案"
    ID_FILE_SAVE            "儲存使用中文件\n儲存檔案"
    ID_FILE_SAVE_AS         "將使用中文件以新名稱儲存\n另存新檔"
    ID_FILE_PAGE_SETUP      "變更列印選項\n版面設定"
    ID_FILE_PRINT_SETUP     "變更印表機及列印選項\n列印設定"
    ID_FILE_PRINT           "列印使用中文件\n列印"
    ID_FILE_PRINT_PREVIEW   "顯示整頁\n預覽列印"
END

STRINGTABLE 
BEGIN
    ID_APP_ABOUT            "顯示程式資訊、版本號碼及著作權\n關於"
    ID_APP_EXIT             "結束應用程式\n結束"
END

STRINGTABLE 
BEGIN
    ID_FILE_MRU_FILE1       "開啟這份文件"
    ID_FILE_MRU_FILE2       "開啟這份文件"
    ID_FILE_MRU_FILE3       "開啟這份文件"
    ID_FILE_MRU_FILE4       "開啟這份文件"
    ID_FILE_MRU_FILE5       "開啟這份文件"
    ID_FILE_MRU_FILE6       "開啟這份文件"
    ID_FILE_MRU_FILE7       "開啟這份文件"
    ID_FILE_MRU_FILE8       "開啟這份文件"
    ID_FILE_MRU_FILE9       "開啟這份文件"
    ID_FILE_MRU_FILE10      "開啟這份文件"
    ID_FILE_MRU_FILE11      "開啟這份文件"
    ID_FILE_MRU_FILE12      "開啟這份文件"
    ID_FILE_MRU_FILE13      "開啟這份文件"
    ID_FILE_MRU_FILE14      "開啟這份文件"
    ID_FILE_MRU_FILE15      "開啟這份文件"
    ID_FILE_MRU_FILE16      "開啟這份文件"
END

STRINGTABLE 
BEGIN
    ID_NEXT_PANE            "切換至下一窗格\n下一個窗格"
    ID_PREV_PANE            "切換至上一個窗格\n上一個窗格"
END

STRINGTABLE 
BEGIN
    ID_WINDOW_SPLIT         "將使用中視窗切割成窗格\n分割視窗"
END

STRINGTABLE 
BEGIN
    ID_EDIT_CLEAR           "清除選取範圍\n清除"
    ID_EDIT_CLEAR_ALL       "清除所有的項目\n全部清除"
    ID_EDIT_COPY            "複製選取項目並放到剪貼簿\n複製"
    ID_EDIT_CUT             "剪下選取項目並放到剪貼簿\n剪下"
    ID_EDIT_FIND            "尋找指定的文字\n尋找"
    ID_EDIT_PASTE           "插入剪貼簿的內容\n貼上"
    ID_EDIT_REPEAT          "重複上次的動作\n重複"
    ID_EDIT_REPLACE         "用不同的文字取代指定文字\n取代"
    ID_EDIT_SELECT_ALL      "選取整份文件\n全選"
    ID_EDIT_UNDO            "復原上次的動作\n復原"
    ID_EDIT_REDO            "取消復原上次的動作\n取消復原"
END

STRINGTABLE 
BEGIN
    ID_VIEW_TOOLBAR         "顯示或隱藏工具列\n切換工具列"
    ID_VIEW_STATUS_BAR      "顯示或隱藏狀態列\n切換狀態列"
END

STRINGTABLE 
BEGIN
    AFX_IDS_SCSIZE          "變更視窗大小"
    AFX_IDS_SCMOVE          "變更視窗位置"
    AFX_IDS_SCMINIMIZE      "將視窗縮成一個圖示"
    AFX_IDS_SCMAXIMIZE      "將視窗放到最大"
    AFX_IDS_SCNEXTWINDOW    "切換至下一個文件視窗"
    AFX_IDS_SCPREVWINDOW    "切換至上一個文件視窗"
    AFX_IDS_SCCLOSE         "關閉使用中視窗並提示使用者儲存文件"
END

STRINGTABLE 
BEGIN
    AFX_IDS_SCRESTORE       "將視窗還原成標準大小"
    AFX_IDS_SCTASKLIST      "啟動工作清單"
END

STRINGTABLE 
BEGIN
    AFX_IDS_PREVIEW_CLOSE   "關閉預覽列印模式\n取消預覽"
END

STRINGTABLE 
BEGIN
    IDM_NEWGAME             "清除遊戲"
    IDM_BEGINNER            "初學等級"
    IDM_INTERMEDIATE        "中級"
    IDM_ADVANCED            "進階等級"
END

#endif    // 中文 (台灣) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHT)
LANGUAGE 4, 1
#pragma code_page(950)
#include "res\win32mine.rc2"  // 非 Microsoft Visual C++ 編輯過的資源
#include "afxres.rc"         // 標準元件
#include "afxprint.rc"       // 列印/預覽列印資源
#endif

/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

